Thursday 31 October 2019

Unity Tutorial 5


Unity Tutorial 5


This week Unity gave me the most amount of issues so far.
Firstly, the scene I have created became corrupted, meaning that I have to remake majority of the thing I've already done. The only good thing about this was that all my assets was still intact.

Second of all, the axe model kept on giving me aneurysms because it keeps on disappearing when the animation was about to play. Took me several hours to find what is wrong...

Also if your extra cursors show up even though you're not in the vicinity of the gem, it's probably because you're still loading into the scene. Wait a few seconds then it should return to normal.

Now for this week's tutorial:
Skybox and Windzones:

Very simple. Just the case of importing skybox from the assets store and implementing windzones directly into the environment. But the next part...

Weapon Pickup and Fade Screen:

Weapon pickup was particularly bad due to the axe hover just below your view when you duplicate it directly from your AxeObject. The Fakeaxe will appear just below your cursor (almost all the time) and no matter how close you get to it, you can't pick it up because you can put your cursor on it.

One way around this is to follow all of Jimmy's steps except where you have to duplicate the axe in the beginning. As long as you remember to rename the axe accordingly, you won't have any issues beyond that.

The Fade-in scene isn't as difficult though. 

Bug-fixes and Better Environments

Here we just fix some inconsistencies within the script so it works a bit better; eg. pressing the left mouse button which plays the axe swinging SFX even when you don't have the axe. The usual.

Adding in bushes and house to make the overworld look a wee bit better.


That's the end of the tutorial for this week.
Almost gave me a heart attack by the end of it.  -_-"

Hope you had fixed any issues you may have on your Unity.
Have a nice day!

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