Prototype part 1
As of now I can't get much done on Unity because there are many elements and assets that I can't import due to it needing to be paid or not usable in the current version of Unity.
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Since bouncing the projectile could be a mechanic, the environment should also cater to this mechanic. |
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So far this is what the first tutorial map should look like. Simple layout and colours which gets the job done. |
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Here's the ditch in the middle, to act as a kill pit if players tries to rush and jump across to the other side. |
The map has one high ground on each side and all flat terrain everywhere else. Besides the ditch in the middle, this map is very simple and needs to be very simple.
This map is to act as the very first map that the players sees and act as a practice map to understand the movement and mechanics of the game.
The issue I'm currently having is the fact that this map was made using nothing but 3D cubes. I want to know how to make a custom brush to use on the terrain so the process of making maps is lot less tedious.
Also I need to know how to make my own character models (simple ones, of course) so they can be used as character assets in Unity. The third-person model in Unity was wonky to use at best and I couldn't get it to work properly.
Right now, a third-person model (with first-person view), custom brush in Unity to use on terrain and maybe making my own character models is top priority so far. Implementing custom character models into the third-person mode while using first-person from the player perspective.
Not much progress now but I hope you're doing better!
Have a nice day!
(P.S. Hope the x-large images are very visible because there are a lot of details. Sorry if the blog layout looks funny.)