Showing posts with label Week 8. Show all posts
Showing posts with label Week 8. Show all posts

Sunday, 17 November 2019

First Playable? / Prototype 3


First Playable? Barely...


Unity, is working like a coin in Venezuela's economy. Utterly, Unnecessarily. Useless. As much I've tried excavating the internet for useful guides in trying to find a proper script that lets me launch a projectile without causing a sharp drop and sudden drop in the integrity of game files.

There are things that I knew I cannot use. The Raycast method, instantly causes damage to the area where the Raycast is projected over. I have tried inputting a projectile time script to it put it just ended up messing with the other codes.

The Projectile method was the one and only option. One issue. Many of the guides online are either way too outdated; where the codes will not work in the recent Unity editions. Two things will happen. One, Unity doesn't recognize the codes used and refuse to work. Two, Unity DOES recognize the codes but doesn't know how to initiate them.


This was after the fourth tutorial I followed.
One pack of noodles was not enough for me to make it through this.
Hope you had a nicer time than mine.
Anyway, have a nice day.

Wikipedia Trail - From 'Comics' to 'Kamishibai'



Wikipedia Trail


So due to a missed reading assignment, I had to use an extra task to make up for the lost points.
I started this Wikipedia trail from Comics first.

On this page it talked about what kind of medium comics are, its history throughout the world, the many artstyles etc.
Since comics came up, I knew that manga would definitely be in the article. And I was completely right! Next it was the history of manga.

Manga is essentially just Japanese comics, but its conception from the very beginning of its history and its eventual development made it so unique that people nowadays consider the western comics and Japanese manga to be entirely separate. It had history based from since in the 17th century but the time where it had the most drastic change and development was after World War 2, during the occupation (1945-1952) and the post occupation years (1952-early 1960s).
It was a very interesting read. Next I found the history of anime because well, it was on the same page so I assumed: why not?

Anime is essentially any show that has been shown using animation. Yes that includes 'cartoons' because in the Japanese dictionary, the word 'cartoon' doesn't exist and is substituted by the more accessible term 'Anime'.
Anime has its origins as early as the early 1900s. The article goes through the decades in Anime's history where we see the many changes in the industry, artstyles, trends etc.
After reading I found an interesting article on an old form of storytelling on the article called:

Kamishibai is a form of Japanese of street theatre and storytelling that was quite popular in the 1930 Depression and post-war period in Japan before the introduction of television later on. The story will be displayed using images slotted into a stage-like device while the narrator tells the story to the audience.

Image link
A kamishibai artist performing in Tokyo.


I found this simplistic yet interesting form of storytelling to be reminiscent of puppet shows. It was a great early rendition in trying to combine picture and text to tell a story.

Saturday, 16 November 2019

Tech Task - Memes?


Tech Tasks


So everyone's doing tech tasks and like the cultured individuals we are, we were all making memes.
I had to make my own.

With a combination of a gif maker, a tool to add text and lack of sleep, I have created this:

"I'm gonna lewd that thing, and nothing can stop me" - Weebs.
Hope you enjoyed it.
Have a nice day!

Thursday, 14 November 2019

Unity Tutorial 6 / Prototype 2


Unity Tutorial 6 /Prototype 2


Since we're told to find our own tutorials, I went to find an Unity tutorial which helps me make a weapon fire and in essence, fire the dodgeball launcher in the game.

(A ball-throwing animation is too time-consuming to make, so I made a ball launcher for convenience.)

The tutorial I was using is this one: here.

In this tutorial, Brackeys showed how to set up a script for an entity to take damage and use the Raycast script we learned from Jimmy Vegas' tutorial for where the projectile will land when the gun is fired.

However, this only applies to guns and hit-scan projectiles, which are projectiles that instantly reach the spot you're aiming at. My projectiles needs to have a travel time so I picked another video.

Here's the link.

BurgZerg_Arcade does a tutorial on how to create projectiles and make them move forward. There is a bit of scripting but it seems manageable.

If you need help in either making a ranged weapon work or want to how to make a projectile, these two can help you out quite a lot.

This is the first person view.
I haven't fully implemented the projectile script yet due to some errors that
occur everytime I tried to move my character model.
It was a real pain in the a**.

Often times, the character model gets stuck just a few pixels below ground everytime I want to edit the camera slightly. Fixing it was easy but because it happen frequently, it can be a headache.


Here is the character model,using Seth Ward's "Sleek Toon Bot" asset.
It's a decent model suitable for any use.
Animating it isn't too hard to understand once you get the gist of it.
I had to remove the original animations that came with the model so I can make my own simpler animations. Eg. the right arm with the weapon needs to be up at all times during all the animations. 

Besides all that I hope you find this useful (to whatever degree...).
Good luck on your prototype.

Have a nice day!



Semester 2 Week 6 - Unity 6

Unity Tutorial 6 Alright there's something wrong with Unity today. For the tutorial, there a section that requires you to set up ...