Thursday 20 February 2020

Semester 2 Week 4 - Unity Tutorial 4


Week 4 Unity

This week's Unity task was okay for the most part. The codes worked as long as you put them in correctly line by line. 

The Instantiate code in the launching of the food item is particularly useful for a lot of things. FPS shooters, dangerous traps, etc.
Honestly, if I found this tutorial earlier in the first semester, it might've been easier to set up the shooting script for my projectiles. 


The Horde comes... You can not stop it...

The random spawner code is useful for spawning enemies and entities in random spots on a map and creating regular flow of enemies to quench your insatiable hunger for mowing down the opposition with many means of violence... But hey, more mechanics for your games!

Since I don't have time to look at the next tutorial, I can assume that the random spawner won't be activated with the "S" button anymore but set on a timer interval so the animals spawn with a slightly random yet still consistent pace, much like a defense genre flash game.

The movement mechanic is rather common to simpler games with a straight forward mechanics like space invaders. If the movement system is expanded upon just a bit, it might feel like games such as Temple Run where movement is limited to the left, middle and right paths.

Oh well, that's for today. Hope everything's going well with the readings and such. I'm definitely not liking the readings so far.

Zhen Li.



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