Game Brainstorm
For game ideas, I have several and of different genres as well.
Each idea will require different amounts of work and expertise but I will provide these ideas regardless of scope.
Idea 1: First Person Shooter
With the introduction of Unity in this semester, I have a feeling that a FPS shooter will be a nice idea as it will require a 3D engine like Unity to run with the best optimal experience.
I have an idea for a zombie shooter on a small, open-world landscape where the player will need to scavenge resources, craft weapons to survive against a never-ending zombie horde.
To make the game as easy to make as possible, corners will be cut in places such as graphics, polygon counts, model quality, etc. However, a simple player and gun model will do the job. For the zombies a replica of the player's model can be used except with a change of colour, either grey or green. For the different zombie types, we could just use size to differentiate them.
The inspiration of this idea is a mix of a few games, such as Ravenfield, a solid battlefield shooter and Unturned, a zombie survival shooter.
Ravenfield's Official Steam Poster (game link) A low-polygon, straight-forward simple battlefield shooter with huge team size on each side. I remember last time I played it, there were 30 bots on both side. |
Unturned's Poster in its Steam info page. Another low-polygon game but with zombie survival in the mix. A strong emphasis on PvE and PvP gameplay in the community. Almost like Roblox but with zombies. |
Many of the assets can be implemented on the Unity easily as they will all be in 3D mainly. There should also be some unique landmarks that offer the player some change in strategy when dealing with the zombies, eg. Bridge provide choke-points but will also trap the players on the bridge if they don't move fast. Hills are difficult to climb but can offer a high-ground where players can pick off zombies with ease.
In the end, it will be a simple run-and-gun, scavenger style zombie shooter with the survival element of COD Zombies to some degree.
Idea 2: A Dungeon-Crawler RPG
Do you like Role-Playing-Games? Do you want more challenge in your garden-variety RPG? Then I have the solution for you!
An RPG game where you lead a band of your chosen units to go treasure hunting in dungeons. There will be dungeons of various themes. For example, the first and easiest dungeon will be Undead themed, consisting of skeletons and zombies. The second dungeon being Forest themed, consisting of enemies like wolves and spiders that despite being similar to the Undead, will cause status effects like bleed and poison if you're not prepared.
The units you can recruit are split into classes. Like the usual: knights, thieves, mages and clerics. Also the unusual:bards, barbarians, necromancers, archer/gunners, etc. Each will provide a different tactic and strategy to use while each having strengths and weaknesses that you have to be mindful of.
The max amount of units you can bring with you is six and you can place them in various positions with different formations. On top of this they will all have equipment that you can either buy from shops or find in dungeons.
I have played a lot of games that probably has inspired me to come up with this idea. Such examples are Darkest Dungeons and Etrian Odyssey Dungeon series for the best comparison.
"If we're all going to die, let's at least enjoy it." What a downer. -_-'' Darkest Dungeon is not forgiving in the slightest bit. It's a harsh, rogue-like, dungeon-crawling game with a grim aesthetic throughout. Play at your own discretion. (game link) |
Idea 3: Anime Story Game RPG
Ok, hear me out. This is not one of those explicit pornographic games you see in the ads of some shady website where you wanted to download the Megamind Movie from.
Do you recall the project we had for Shaun last year? A choice-based story with multiple endings? Well this is similar but with a slight twist.
Instead of it being text-based, it will be in a more RPG format where you are playing as a character and influencing his/her actions through different interactions and choices. Character art, sprites, scenarios, and background art and such is the aesthetics while the story itself is the content.
I have a story idea, about a fungal spore outbreak on a space station. Two couples have to find a way to escape the station unharmed while avoiding and fighting those affected by the spore outbreak. Depending on different scenarios, the ending will be entirely different, from the best of the best to the absolute worst.
Corpse Party on the PSP. Anime? Yes. Terrifying? Also yes. |
Quite a horrifying game by itself. The supernatural, gore, horrific imagery. You name it, it has it. The multiple endings from the game come from its 'Game Over's where the characters meet their end in horrific ways.
The mechanics of the game itself is what inspired me to make a multiple-choice story in the first place. Because technically, the death of a character is the end of a story, these multiple ending stories can raise the stakes a bit.
The game's mechanic is entirely RPG-like, but it's only for interacting with the environment and such. Occasionally, a detailed picture of the scenarios will be displayed with all the horrific details implied, shown, or otherwise.
I wanted a story-based game, in RPG format, where the endings are affected by the survival of the characters, choices, consequences, etc. all in glorious Anime fashion. I can dream, can't I?
Idea 4: Dodgeball Game.
Yes. A dodgeball game. A dodgeball game to the DEATH!!!
Two teams of four will be standing on platforms, separated in the middle by a wide ditch. The only way to KO the opponent is to actually KO them, by dropping their HP to 0.
Each team member will have their own stats and skills, along with a special attack to unleash on their enemies. You can also freely change the team members to change your play-style.
You can throw, kick, even punch the ball to hit the enemies.
While dodging, jumping and catching the balls to avoid being hurt.
Once the entire team is downed, the team that survived wins.
There wasn't a particular game that inspired this idea, it was more or less a game 'mode'. In DOTA 2, the modding community made a custom map called Pudge Wars where one the playable characters called Pudge was the central focus of this game-mode. Two platforms, a ditch in the middle, two sides have to use their hooks to pull the other team to their side and kill them. The team can also help their friends using their hook to pull them back to safety. An interesting game-mode and great concept for a dodgeball video game.
Here is a link to a Youtube video of the gameplay of this mode: Dota 2 Custom Games - Pudge Wars
in case you want to see what it looks like. I hope I explained it the best I can.
This the simplest game idea I came up with (and probably the one I'm actually picking) and has the most bare-bone concept that I think will be fun to make.
That's all the idea I have came up with so far. I hope when the production phase of this project comes by that everyone will have fun making the game.
HI Zhen, I really enjoyed reading your blog on 'Game Brainstorm'. I think your ideas are very good. My favourite idea was the fourth idea on Dodgeball. That was my favourite idea because I can really see my self playing that game and enjoying it. I'd like to see you take this idea further as I think you can extend the content of it a lot and create a very fun game.
ReplyDeleteWell a good day to you Zhen.
ReplyDeleteMight I say that all of these games concepts are truly excellent and absolutely Smashing. These are some very cool game concept ideas. The simplicity and enjoyment of a FPS is fair and good (until those dastardly kids start to appear in the lobbies). That Dungeon crawler do remind me of that little green capped hero of hyrule and his many adventures. I do love me some story driven games with a choose your own adventure aesthetic. And that dodgeball one sounds pretty fun. All in all some great concepts.
also, might I ask, what website are you talking about, cause I'm looking for a copy of Megamind myself?
Cheerio!!!
-Sam