Thursday 24 October 2019

Unity Tutorial 4


Unity Tutorial 5


Finally back to Jimmy Vegas and his tutorials! The clock one from last week was just a nightmare...


This week's tutorial involves creating a dynamic cursor in our HUD which will react accordingly so we can interact and 'pick up' the gem. there's also the steps in which to put in a weapon which will have its animations and prompt to swing when clicking the left mouse button.

The cursor felt weird to understand at times and occasionally the cursor will show the prompt to press [E] even though the player model is too far away. However, it may be my brain playing trick on me for not sleeping enough.

(I forgot to upload this image the day before so here it is)
If video games cause violence, then this tutorial is a guide
on how to become an axe murderer.


The addition of weapons is always welcome in any game. Let's face it. It's pretty neat. The process was difficult but seeing that axe swing feels somewhat accomplishing. At the end of the video when Vegas said that in the later tutorials that we'll be adding new weapons, I'm actually looking forward to it.

Besides that, I also looking forward to the addition of other variety of weapons like bows, crossbows, and guns. They will be using a totally different mechanic to program in Unity and I hope we get to that stage.

Hope you guys liked my late-night rambling.
Have a nice day.

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