Thursday 13 February 2020

Semester 2 Week 3 - Unity Tutorial 3


Week 3 Unity 3

I. Have. Fixed. Everything.

I finally fixed Unity to work as intended. Needing to reinstall a new version of Unity alone took a few hours (for whatever reason). 
My questionably acquired Visual Studios was re-downloaded in the middle of the tutorial but it worked out in the end.

Let's get on with the tutorials.


This tank model looks better than my first Unity game project by a long shot...

The first tutorials went well without a hitch. The code was very clear on the website and since the tutorial mainly composed of very basic procedures, you can skip the videos and just use the code under each video so speed up your process. This tutorial says it'll take up a few hours but in reality, for Year 2 students, it should only take half an hour. Thanks Multimedia 1...

Here's the best/worst part.

Not gonna lie.
This challenge did get me.
Not for too long though...
'Challenge 1' is just using what we learned (and using the convenient hints offered on the page) to make a "Happy Bird" rip-off. The hints were just either blatantly obvious or just downright sadistically vague.

Just remember: to spin the propeller, just use transform.Rotate(x-axis, y-axis, z-axis * Time.deltaTime);. Change the z-axis and you're good to go. 
I posted this really late in the night so this hint can not be used for your own Unity tutorial. This way I cannot be accused of being 'unfair' or 'scummy'.
You can only cry after reading this and wonder: "Wow, what a dick."

Anyway. Everything went well with the tutorials. (not) Looking forward to the next tutorials.

Zhen Li.

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